My name is Aaron Walker and I'm a 3D Environment and Prop Artist currently situated in Derby, UK. I've just compleated my degree in Computer Games Modelling and Animation and consequently looking for work in the games industry. Send me a message or go to my website at www.aaronwalker3d.com, if you want to know more.
Starting a group project as well today with this lad ; www.adamkent3d.com
Going to try and get it done in about 2/3 weeks for a presentation we’re doing to people in the industry. Hopefully going to get everything finished relatively quickly as its all planned and we’re hopefully playing to both of our individual strengths. As ever we’ll be using - Maya 2012 / Zbrush 4 R3 / UDK December build but with DX11 mostly for reflections. Let me know what you think.
A little video of my The Thing project. I’m pretty happy with it , i’ll still add stuff to it in my own time but i’m trying to learn at what stage you need to just say a project is finished.
Couple of more shots of The Thing scene. Even though I feel this is a higher enough quality to go into my Showreel it’s a project I can keep adding to in my spare time.
Final “The Thing” Scene. I’ve kept it short and sweet as it’s a project i can keep adding to until eventually i have a full environment. I was only going to make a small diorama for the vehicle but i got carried away….I’ll try and get some video shots up later in the week so it doesn’t look like I’ve added a load of white dots on the picture using Photoshop.
Right then, I textured and developed some materials onto the Piste Basher. Pretty happy with it but i do need to get it into a scene to see how it works and i also wouldn’t mind adding some real-time reflections onto the undamaged paint just to give it that extra level of detail and depth within a scene.
Nearly finished the modelling side of this vehicle but at the moment the front looks a bit empty so I’m going to try and incorporate a plough at the front, which will also hopefully make the vehicle look as if it could be used for more than just travel in a game. No one wants to travel in a plough and not have the ability to at least smash through a building.
Started off by working on the cabs as they pretty much determine how big the vehicle needs to be. Tried to make all the angles and overall shape of the Snow Truck as realistic as possible but as this is essentially just an asset I want to keep the poly count at a reasonable level for a next-gen game.